I just noticed a bug, but I don’t know if it’s Unity’s faults or Mono Develop’s. I have the following code
if (!state.wasGroundedLastFrame && _speed.y > 0){
_newPosition.y += _speed.y * Time.deltaTime;
}
Simple enough, but when I was debugging I noticed that it was entering the statement even when `_speed.y` value was less than 0. See the screenshot below
![Bug][1]
See that I’m in the statement even thought the y value is -0.43. Can someone else do something similar and report back, this seems like a huge bug, so I’m asking you guys to check it out before I report it.
[1]: /storage/temp/43706-screen-shot-2015-04-01-at-201348.png
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